manipulating complex menu structures
I am wrestling with creating a large and complex menu structure using the "player" interface. One thing i noticed is that there seems to be little detailed documentation on this subject.
When I open the player, all menu items open in exploded view. With hundreds of screens, this is problematic. I need to collapse all levels before I can reorder the scenes. Any way to open the player with the menus kept as they were last left?
Thanks for your comments.