8 Replies
Simon Perkins

I had a discussion about this about 18 months ago.  Can't find it now.  Have you looked at using two duplicate slides; one that resets and one that doesn't?  Let's call them "Reset" and "No Reset".  This way, you could always call the "Reset" slide first and immediately check your variable (upon timeline start of slide), the value of which will determine if you continue running that slide or go to the 'next' one, i.e the "No Reset" slide (where you won't have to check the variable because that's been done on the 'previous' slide.

Perhaps not the most elegant solution, but logically it would work in most cases at least.

CK1 CK1

I tried that (having two slides).  Thanks.

Unfortunately that didn't work.   There's also some strange bug occurring where a slide layer will automatically play when the user returns a second time.  It seems like the functionality to reset a screen is there in Storyline, but there just isn't a way to control it.

Julian Stubbs

Did anyone find a solution to this? I have a quiz where I need the learner to retake only the wrong questions. I don't want to reset all the question slides because it loses the results of the passed slides on the results slide (it cycles back through the questions and skips them if passed).

Bit stuck.

Thanks.

Julian

Erin Librarian

I might be way off the mark on your issue, but I reset a drag 'n' drop by having a "reset" button that simply links to the layer the user is actually on; I used a trigger for this.  So, essentially, it just reloads the page afresh.  I'm on slide X, so when the user drops an item on hotspot A (or hits the "reset" button), the trigger shows layer/slide X, which is set to always set to initial state.   Is that what you mean?