You can by using variables and some additional triggers. See attached a file where I set up the Up/Down movement. Hopefully, you can replicate this concept for the Left/Right movement.
There is no other way using conditions? Like: Move circle along motion path if circle is not equal to dragged over rectagle?
In a later stage I would like to scale this up a maze. I would rather control the possible ways to move by some kind ofobject insead of creating possible coordinates for the circle to move within.
There is currently no option for 'collision detection' between two objects. And the 'When dragged over' only works when you move an object with your mouse. I had done a maze interaction when SL2 first came out, see the second to last example here, where I used the same concept as in my quick example file.
4 Replies
You can by using variables and some additional triggers. See attached a file where I set up the Up/Down movement. Hopefully, you can replicate this concept for the Left/Right movement.
Thx Michael.
There is no other way using conditions? Like: Move circle along motion path if circle is not equal to dragged over rectagle?
In a later stage I would like to scale this up a maze. I would rather control the possible ways to move by some kind ofobject insead of creating possible coordinates for the circle to move within.
There is currently no option for 'collision detection' between two objects. And the 'When dragged over' only works when you move an object with your mouse. I had done a maze interaction when SL2 first came out, see the second to last example here, where I used the same concept as in my quick example file.
Aha, at last I understand how you did that maze. Thanx Michael.
Gustaf
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