Multiple Audio in an interaction


I have an interaction with multiple layers. I want an audio file to play on each interaction. I want the previous audio file to stop when I click a button to go to the next layer. I first put the audio files on each layer. If I clicked any button to go to another layer, the new audio file for that would play as well as the previous layer audio file would continue if not finished.

There is no trigger condition to stop all audio. Seems like I could add the audio to the buttons and they would play only the audio associated with the button.

Anyway, specific guidance (tips and Tricks) would be appreciated.

Suggestion also allow for uploading files to a library so you can cut out a lot of repetitive steps. Like Captivate.



5 Replies