Need to control audio play/pause trigger without disrupting the timeline

May 30, 2018

Hello There...

I got stuck with audio play/pause button and with timeline. I could be able to play/pause audio along with the time timeline, but my requirement is to control only audio let the timeline run in the background and when I resume(pause to play) the audio button it should start from where the timeline is running.

let's discuss and conclude if such kind of situation you already faced.

Thanks.

11 Replies
Walt Hamilton

when I resume(pause to play) the audio button it should start from where the timeline is running.

If you mean at 10 seconds, you pause the audio, and when the timeline reaches 20 seconds, you resume the audio, and it plays from where it was (10 seconds into the audio), then yes, this is easy.

If you mean the audio should resume and start playing from where the timeline is (20 seconds into the audio), then no, you can't do that.

Walt Hamilton

Here's what happens when I preview your story. Whether I preview this slide, or the entire project, I continue to hear the audio clearly.

As you can see, when the slide starts, the audio plays. When I click the mute icon, the audio stops. When I click the mute icon again, the audio continues. I think this is the action you describe that you want. Are you seeing something different?

I do notice that when the audio stops, that the timeline (and thus the animations) continues. If you want the slide timeline to pause, then you need to duplicate these triggers on Chapter 1 Slide 1:

 

You will need to change the new ones to pause and resume the timeline on the slide.

Walt Hamilton

If that's the case, he has stumbled onto a blessing, and it's not even disguised.  Lots of bad experiences have taught me that you can use playing from the timeline to synch the animations only for very crude approximations. If you need any degree of  accuracy with the animations, you need to play the audio through Audacity or MovieMaker and record the moments when you need the animations to occur, then transfer those to SL.

If the animations and audio are synched, he still needs triggers to pause the timeline when he pauses the audio.

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