Next Button Movement

Jul 04, 2012

Is it possible to prevent the next button that is in the storyline player to be active until all objects on the screen have been visited or clicked etc.. I can do it by adding a button and then using  variables and visited states, thanks for the info there invaluable. It would just look better if it was the actual next button?

Thanks for any help

Chat54

8 Replies
Annie Jean

I was able to add the condition to the built-in "next" button without any problem and it works just fine.

The only problem with this procedure, is that you need to add a text bos appearing when all the steps are not completed because the "next" button cannot be disabled (so it shows as it always do).

Trying to do a simple example in the next few minutes to post.

Annie

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