No player triggers on new slide in try-mode

Jul 13, 2016

I have a scene in a try-mode simulation that needed to have a slide redone.  I  recorded a new scene and just did a few clicks to get 3 slides in it, one of which was the one needed for replacing the slide that had to be redone.

The problem is, no player triggers were created in that new scene, so  when I try to add a new player trigger (jump to slide ___ when user clicks next button), the trigger wizard only provides the Object choices for slide triggers, so there's no way to create the triggers to jump to the previous or next slide.

Any suggestions on how to create the player triggers?

4 Replies
John Blum

Let me try to explain again.

I created a new scene, that had 3 slides in it.  I needed one of those slides to replace an existing slide. 
Normally, when you create a try-mode scene, the individual slides in it have the default slide triggers and the default player triggers included. the default player triggers that are created with the slides are  "Jump to next slide when the user clicks the next button" and "Jump to previous slide when the user clicks the previous button".

Those 2 player triggers were not created.

When I copied the new slide to the scene to use it to replace a slide, I could not create those 2 player triggers.

Does this make more sense now?

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