One audio file, 10 images click to layers,hear applicable section of audio.

Mar 10, 2019

Hi community,

Wondering if anyone can help me with this problem:

I have one audio file covering 10 points.

 

I have ten images that are clickable to 10 layers with visual details of the points. All okay so far.

But, when the viewer clicks to a layer I need the correct section of the audio to start playing and stop when that point is finished being spoken about.

I have tried a number of ways to do this: states, variables etc.  but cannot get anything to work.

I can pause the timeline and the media on the baseline, and I can start it again on the layers  but the audio either starts over at the beginning, runs to the end or doesn't play at all.

Is there a way to do this, aside from editing the audio file into ten sections and placing them individually on each layer.

Thank you for any help.

 

10 Replies
A C

Hi Michael,

Thank you for asking. I would like to know if it is possible using variables, states, etc. I have tried numerous ways to do this and to date nothing has worked.

For this particular story,  I was forced to edit the audio into 10 separate files and place each one on the applicable layer, something I would prefer not to do if there is a viable alternative.

Thanks!

Michael Anderson

I worked on another project yesterday where I inserted the audio file as a web object, which allows much greater control of the audio playback. Using that technique, you should be able to insert the audio file once, and then play back particular sections of the file as needed. Let me know if you would like me to put together a demo file.

Michael Anderson

Here's a demo link. I'm attaching the .story file. This uses a single mp3 file that is included in a Web Object. The buttons allow you to play different parts of the audio file by specifying the beginning and ending points in seconds, down to a tenth of a second. The other nice thing about this is that Storyline should not try to recompress the mp3 file when it publishes, which will preserve the original audio quality.

http://andersonelearning.com/demo/Play%20Audio%20Via%20Web%20Object%20v1.0/story.html

 

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