As Flash begins its long ride into the sunset, I'm glad to see it go, except for one thing. If there's an animation that Storyline can't accomplish, I can build it in Flash and import it. I wonder if there are similar tools for HTML5 and whether Storyline will continue to support importing externally-built animations.
I love love love Tumult Hype. Yes, you can import the animations by renaming the launch file in the published output to index.html and importing as a web object. Many of these tools also allow for export as a video file. Web object won't give you timeline sync. But there are things you can do with JS inside the web object to tell Storyline that events have happened.
Here are a few others that do a great job building animations:
MotionArtist (really cool for interactive comic panels)
Anime Studio Pro / Debut (I love this program for animation. Pro is great as it adds a ton of stuff but you can't beat Debut's feature set for $50)
I'm with you. Really going to miss Flash for some stuff. The thing I will miss most is the way it runs consistently between platforms over time. I still have stuff that's over 15 years old that runs fine in the modern player. I can't say that about any of the other older stuff I have (Director, CD based CBTs, games, etc..) Some older HTML stuff runs. But browsers were jerks (much like today) back then and to make something work in one, you had to make sacrifices to another. Flash stuff... it just works.
I really wish that Adobe would make another version of the player that doesn't provide any access to local machine resources. Just a player. No advanced scripting that accesses the file system, peripherals, etc... To me, this is a way to eliminate the security problem while still providing access to decades of media content.
I love love love Tumult Hype. Yes, you can import the animations by renaming the launch file in the published output to index.html and importing as a web object. Many of these tools also allow for export as a video file. Web object won't give you timeline sync. But there are things you can do with JS inside the web object to tell Storyline that events have happened.
Here are a few others that do a great job building animations:
MotionArtist (really cool for interactive comic panels)
Anime Studio Pro / Debut (I love this program for animation. Pro is great as it adds a ton of stuff but you can't beat Debut's feature set for $50)
I'm with you. Really going to miss Flash for some stuff. The thing I will miss most is the way it runs consistently between platforms over time. I still have stuff that's over 15 years old that runs fine in the modern player. I can't say that about any of the other older stuff I have (Director, CD based CBTs, games, etc..) Some older HTML stuff runs. But browsers were jerks (much like today) back then and to make something work in one, you had to make sacrifices to another. Flash stuff... it just works.
I really wish that Adobe would make another version of the player that doesn't provide any access to local machine resources. Just a player. No advanced scripting that accesses the file system, peripherals, etc... To me, this is a way to eliminate the security problem while still providing access to decades of media content.
Steve - would be able to write an article with instructions on how to do this embed with Hype?
Would be amazing, and I'm sure many users here would appreciate it! :)
Hi, Florence -- Thanks for reaching out here, but as some time has passed since the last activity in this thread, it's possible Steve and other participants may no longer be subscribed. If you'd like to reach out to him directly, please feel free to use the 'Contact Me' link on his profile page. :)
6 Replies
Adobe Edge is just one one many tools for HTML5 animations.
This thread here lists some other options.
Thank you Matthew and Michael. If I used one of these applications to create an animation, would I be able to import it into Storyline?
I love love love Tumult Hype. Yes, you can import the animations by renaming the launch file in the published output to index.html and importing as a web object. Many of these tools also allow for export as a video file. Web object won't give you timeline sync. But there are things you can do with JS inside the web object to tell Storyline that events have happened.
Here are a few others that do a great job building animations:
I'm with you. Really going to miss Flash for some stuff. The thing I will miss most is the way it runs consistently between platforms over time. I still have stuff that's over 15 years old that runs fine in the modern player. I can't say that about any of the other older stuff I have (Director, CD based CBTs, games, etc..) Some older HTML stuff runs. But browsers were jerks (much like today) back then and to make something work in one, you had to make sacrifices to another. Flash stuff... it just works.
I really wish that Adobe would make another version of the player that doesn't provide any access to local machine resources. Just a player. No advanced scripting that accesses the file system, peripherals, etc... To me, this is a way to eliminate the security problem while still providing access to decades of media content.
Steve - would be able to write an article with instructions on how to do this embed with Hype?
Would be amazing, and I'm sure many users here would appreciate it! :)
Thanks in advance
Hi, Florence -- Thanks for reaching out here, but as some time has passed since the last activity in this thread, it's possible Steve and other participants may no longer be subscribed. If you'd like to reach out to him directly, please feel free to use the 'Contact Me' link on his profile page. :)
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