Possible to Anchor or Lock D&D Items Once Dropped?
Don't seem to find this in the drag & drop options, but can you anchor an item once it's dropped? I'm using a variable (fluidtotal) to count the number of ounces of fluid once dropped on the target. But, the items are still active (that is, they could be dragged out, and then dropped back in thus increasing the variable count).
Since some of these foods/beverages count toward total fluid intake and some don't, I'm already using states to drive a hidden variable (truefluidtotal) that is used in the feedback layers so I don't think that I'm able to use a "Disabled" state once it's dropped.