I have a branching scenario, with characters triggering layers on slides. I have checked the 'Prevent user from clicking on base layer' button on the slide layer properties.
But no matter what I try, you cna still tick the 'PRev', and 'Next' buttons on the base layer.
I am still struggling though. I have 3 characters on a slide. If I assign a value variable of 1 to a click and show the NEXT/PREV buttons once I reach 3 (clicks) , then a user could click the same character 3 times and get the buttons to reveal. How can I stop this, so that they have to clci each character - sorry - I have hunted through all the tutorials but cannot find anything that cures this.
You will be able to control the trigger that adds 1 to the variable by using the 'visited' states for each of your 3 characters. Add a condition to the trigger that adds 1 on condition that the state of the character they click on is equal to 'normal' - if they click on a character for the first time, the character's state will change from 'normal' to 'visited' and add 1 to your variable. If they click on the same character again, the variable won't change as the state will still equal 'visited'.
3 Replies
The next and previous buttons are on the player and not the base layer you need to use conditions to ensure the player controls cannot be used
Thanks for that Phil - that explains it.
I am still struggling though. I have 3 characters on a slide. If I assign a value variable of 1 to a click and show the NEXT/PREV buttons once I reach 3 (clicks) , then a user could click the same character 3 times and get the buttons to reveal. How can I stop this, so that they have to clci each character - sorry - I have hunted through all the tutorials but cannot find anything that cures this.
Hi Mike,
You will be able to control the trigger that adds 1 to the variable by using the 'visited' states for each of your 3 characters. Add a condition to the trigger that adds 1 on condition that the state of the character they click on is equal to 'normal' - if they click on a character for the first time, the character's state will change from 'normal' to 'visited' and add 1 to your variable. If they click on the same character again, the variable won't change as the state will still equal 'visited'.
Antony
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