Problem with the state trigger for custom Drag and Drops
When creating a custom drag and drop the ideal solution is to keep the submit button disabled until all targets are populated. Now there isn't really and easy way to do this in storyline as you cannot simply ask if 'objects A-D' have been dropped successfully.
The closest you can get are the drop correct and drop incorrect but there is a bug that stops this from working:
You can ask... Change state of Submit to Normal if State of Objects A-D are Drop Correct/Incorrect
But what if some are correct and other incorrect, surely the following should work...
Change state of Submit to Normal if State of Objects A-D are not Normal
However it does not, even though all of the objects are now drop states.
Anyone got any bright idea on how to keep it locked until all objects are on targets...
**Also there is an issue when you replace an object in a target and it snaps to its starting point this does not reset the object to Normal it is still in a drop state.