Problems with the triggers in storyline.

Normal 0 false false false ontGrowAutofit /> MicrosoftInternetExplorer4

Hi Guys,

 

I have a problem with the triggers in storyline.

I created a quiz freeform drag and drop. In it I have 4 elements to match

 

 

 

In the incorrect feedback layer I have created 4 crosses and 4 check for incorrect and correct matches respectively.

 

I want the crosses and check to appear on top of the correct or incorrect matches.

In the incorrect feedback layer I have created the following trigger

Change the state of

Cross

To state

Normal

When

Timeline starts

Object

Incorrect (this is the name of the incorrect feedback layer)

On condition

(Now on condition I have selected

List:

Shapes

If:

Oval A (for example)

Operator

= = Equal to

Drop incorrect

 

 

Basically I am trying to use the drag and drop result information to trigger a change of state in the incorrect feedback layer and its not working. It doesn’t do anything at all

 

Any help or suggestion will be really appreciated.

Thanks

 

 

9 Replies
Jerson  Campos

I think i figured it out. I'll post a working copy of it as soon as I get done testing it to make sure it works. I don't know if there was a problem with Storyline not being able to change states on different layers, but I had to add a variable to affect the state change.  Is this time sensitive?

Jerson  Campos

I did a quick screenr to show you how I got it to work. Turns out that you cannot change the state of an object on a hidden layer. You'll have to use variable or another method which I showed in the screenr. Also to prevent the red "X"s from popping up and then changing to the correct state you can use a fade in animation.

Some changes I made to your file. I deleted some of the extra shapes and just use the X and checkmarks on the same object but different states. For me this makes it less confusing. You can still use different shapes is you like.

Screenr

https://player.vimeo.com/video/204932288