Randomize Drag & Drop Items

May 22, 2018

There isn't a way to have Storyline randomize Drag Items? You need to go to Drag & Drop Options > Drag Item Sequence > manually randomize the items yourself?

Is the Shuffle Answers option only for the multiple choice questions?

On another note, I was thinking of having the incorrect layer appear if item was dragged to incorrect target but then the item doesn't return back to the start point (it does go back without this additional layer). Easy way to return item back and if so, would I have to add a trigger for every item?

5 Replies
Alyssa Gomez

You have some great questions, Michael!

If you think of anything else, give me a shout!

Mike DiFonzo

Alyssa,

I had already reviewed those articles and I already have the Drag & Drop Options set to Shuffle Answers. They only present in sequential order  (either ascending or descending).  Either the shuffling isn't working or I'm doing something wrong. That's why I had to manually shuffle them.

I'm looking to have the incorrect layer appear and the item return to original position prior to clicking submit. I've decided to just skip that for now.

I have another issue: I have a trigger Change State of an Object To Change when all the Drag items Are Drop Correct. That changed state isn't appearing. The state is just the same image I've been using but has additional text stating "Click Submit to Continue." 

 

Ryan Cloyd

Hi Mike,

  I think I see what you're trying to do (and am probably trying to do the same thing myself), but realized that the reason these drag and drop items aren't randomizing might have to do with their order on the timeline, rather than their location on the slide.

  What I have is a sorting task where I'm trying to have the participant sort items that are stacked on top of each other like a deck of cards, but the randomization of answers only swaps spots laterally across the slide, where I'm looking to have the timeline order of each answer item shuffled. I'm not sure this is something that can be done for this aside from manually randomizing them, unfortunately. It looks like plenty of others had the same issue and were interested in the same solution.