I've been scouring ELH for a solution for a seemingly simple challenge. While I'm not working with playing cards, the analogy applies:
Let's say I have 52 variables for 52 playing cards. Upon launching the Storyline I would like to randomly allocate 52 values to those 52 variables without duplicates:
I have tried achieving this with multiple layers with actions that either allocate, or loop the random if a true/false variable has been set true by a previous layer, but this has proven to be a fool's errand.