Hi There! I'm using Storyline to put together a (really cool) museum-style interaction that will play on a touch screen computer at a historical site! I'd like to essentially make the interaction play full screen at 1280X720, so I've gone in and set all of the player elements as transparent. Here's my question: I have gotten rid of everything but the previous and next buttons- how do I turn these off?
I am having an issue when publishing my file too. I have an assessment with no default buttons. When I click the Retry button, the Next and Prev default buttons from SL appear apparently randomly. All my slides are set to "reset to initial stage".
I don't want to see the SL buttons at all, never. It is not a review of the quiz. I just want the learners to be able to retake the assessment as many times as they want, with the questions looking exactly the same.
I've had this issue with at least 2 other completely different projects, with one isolated question for example. Do others have that too? I am publishing on my C: drive.
Would you be able to share your .story file for us to take a look? You can share it here via the 'Add Attachment' button in the bottom left of the reply window or here privately.
I have inherited a module that includes a quiz that employs a temp variable counter: the user drags a total of 10 rectangles into one of two columns (green or purple). When all ten rectangles have been dropped into the two columns the count reaches ten and the next button appears.
However, if you drop one rectangle in either column (right or wrong) multiple times, the count also reaches ten and the next button shows - not desired behaviour. If the user gets 7 right and 3 wrong, again 10 is reached and the next button shows - not desired behaviour.
Sometimes the next button will not show in flash after the user has started, then presumably gone away for a while and restarted the quiz. So the user get's lost.
What logic can I add to prevent the counter reaching 10, until all ten have been dropped into the correct column/s?
Would you be able to share your .story file or even sample slide in .story format? This may help in allowing someone to better assist you and understand the setup.
It sounds like you're also looking to ensure that the user has dropped the item correctly vs. just dropped and left it in a column. Without seeing your triggers (which you can share the file as Leslie suggested) my guess is that you're adjusting the variable based on the item being "dropped" - what about adjusting the variable based on the item having the state change to dropped correct? You could set that state to look exactly as the normal state so that the user wouldn't know if they were correct before being able to advance with the next button. You'll also want to ensure that you don't select to "delay item dropped state" until submitted within the drag and drop options.
Ok, after much ado I figured it out. You set all (in my case) ten rectangles states to 'drop correct' when they are dropped into their respective 'correct' columns. Then you change the 'next' button state to 'normal' (state set to hidden at start of timeline) when 'state' on 'All of' ten rectangles are 'Drop correct' I had to double check 'all' rectangles had their state set to 'drop correct' when dropped on the correct column. I had accidentally left one as 'normal' which prevented all ten being counted as complete. Happy with the results now. Thanks for your help here, you set me on the right course; the rest I figured out for myself - the best way to learn!
A real fiddle-faff, but now I feel a lot more confident about using Articulate :-)
I have removed all buttons from the bottom of my player. Problem is that Storyline is scaling my stage to fit that bottom space. In the attached image, you can clearly see my Story dimension of 988 X 643 are being scaled (Stretched) both horizontally and vertically when I remove all bottom buttons. How do I prevent the scaling?
Thanks for sharing the details and your file for me to take a look at Justin.
What browser are you viewing the contents in? I published your course with and without a player and I'm not seeing this behavior in the published output as you can see in this Peek video recording.
Well, the screenshots I took were from the Storyline Preview window, not a browser. Since you mentioned it, it does look ok in my browser(s) though. Do you see the same thing as my screenshots if you preview from SL?
It's me again...consensus is (I didn't want to share an assumption) that this would be expected as the preview window/contents must fit within the UI and is not a direct indication of what your published output will be, but more so the 'best fit' for that window.
Glad that your publishing looks good and the team likes your template by the way :) Good work.
Thank you for getting back to me Leslie. Good to know that it's just in Preview. I was just assuming that would carry over into the published version as well, which thankfully it does not :)
And thanks for the kudos on the template. As a consultant, I get the opportunity to create so many templates for different clients...and I love that Storyline allows me so much Creativity. Keep up the great work!
I have a question with feedback, I have set all the prev/next buttons to hidden and put in the triggers suggested to keep them hidden.
In the feedback layer you can also click to open the menu in a lightbox layer - if you do this and rather than choosing to navigate to another slide you shut the menu - the prev/next buttons re-appear!
my only solution to fix so far is to disable the menu in the question feedback
Situation: I have a small project where the front slide acts as a menu and launches a series of chapters. The chapters all have Player Prev and Next buttons, but there are no buttons on the front menu. I am using S360 and note that when no buttons are used on the slide, the display is centred top to bottom - unlike previous versions which just left the space where the buttons would have appeared.
Issue: The positioning of the display appears to be a step forward, but seems to have creating an unforeseen issue in that the slide display jumps when you select an option on the front menu - the slide inserts the space at the bottom before displaying the new slide.
Question: Is there a way to force the slide to keep the space at the Player space? I never thought I'd want that, but I think this is the only solution (unless anyone has a better idea)
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Thanks, found it. In Trigger Wizard, On Object, Next Button, use To State, Hidden, when timelines Starts.
Perfect! Glad you were able to find what you were looking for. Good luck with the rest of your project.
Hi all
I am having an issue when publishing my file too. I have an assessment with no default buttons. When I click the Retry button, the Next and Prev default buttons from SL appear apparently randomly. All my slides are set to "reset to initial stage".
I don't want to see the SL buttons at all, never. It is not a review of the quiz. I just want the learners to be able to retake the assessment as many times as they want, with the questions looking exactly the same.
I've had this issue with at least 2 other completely different projects, with one isolated question for example. Do others have that too? I am publishing on my C: drive.
Hi Helene!
Would you be able to share your .story file for us to take a look? You can share it here via the 'Add Attachment' button in the bottom left of the reply window or here privately.
Hi Leslie. Done.
Thanks Helene! I will respond to you via your case.
I have inherited a module that includes a quiz that employs a temp variable counter: the user drags a total of 10 rectangles into one of two columns (green or purple). When all ten rectangles have been dropped into the two columns the count reaches ten and the next button appears.
However, if you drop one rectangle in either column (right or wrong) multiple times, the count also reaches ten and the next button shows - not desired behaviour. If the user gets 7 right and 3 wrong, again 10 is reached and the next button shows - not desired behaviour.
Sometimes the next button will not show in flash after the user has started, then presumably gone away for a while and restarted the quiz. So the user get's lost.
What logic can I add to prevent the counter reaching 10, until all ten have been dropped into the correct column/s?
Hi Rob!
Would you be able to share your .story file or even sample slide in .story format? This may help in allowing someone to better assist you and understand the setup.
Hi Rob,
It sounds like you're also looking to ensure that the user has dropped the item correctly vs. just dropped and left it in a column. Without seeing your triggers (which you can share the file as Leslie suggested) my guess is that you're adjusting the variable based on the item being "dropped" - what about adjusting the variable based on the item having the state change to dropped correct? You could set that state to look exactly as the normal state so that the user wouldn't know if they were correct before being able to advance with the next button. You'll also want to ensure that you don't select to "delay item dropped state" until submitted within the drag and drop options.
Ok, after much ado I figured it out. You set all (in my case) ten rectangles states to 'drop correct' when they are dropped into their respective 'correct' columns. Then you change the 'next' button state to 'normal' (state set to hidden at start of timeline) when 'state' on 'All of' ten rectangles are 'Drop correct' I had to double check 'all' rectangles had their state set to 'drop correct' when dropped on the correct column. I had accidentally left one as 'normal' which prevented all ten being counted as complete. Happy with the results now. Thanks for your help here, you set me on the right course; the rest I figured out for myself - the best way to learn!
A real fiddle-faff, but now I feel a lot more confident about using Articulate :-)
Thanks Rob for the update and so happy to hear you were able to determine a method that would work for you.
I have removed all buttons from the bottom of my player. Problem is that Storyline is scaling my stage to fit that bottom space. In the attached image, you can clearly see my Story dimension of 988 X 643 are being scaled (Stretched) both horizontally and vertically when I remove all bottom buttons. How do I prevent the scaling?
Hello Justin and welcome to E-Learning Heroes :)
Let's see if the following information assists:
Articulate Storyline lets you control several aspects of the browser and player for your published course, including:
See this tutorial for details.
If not, please feel free to share your .story file for us to take a look.
Thank you for the quick response.
I have:
Browser Size: Display at users current browser size
Player Size: Lock player at optimal size
Attached Story file
Thanks for sharing the details and your file for me to take a look at Justin.
What browser are you viewing the contents in? I published your course with and without a player and I'm not seeing this behavior in the published output as you can see in this Peek video recording.
Well, the screenshots I took were from the Storyline Preview window, not a browser. Since you mentioned it, it does look ok in my browser(s) though. Do you see the same thing as my screenshots if you preview from SL?
Oh, thanks for mentioning that Justin - you are correct. I do see some shifting in Preview between the two. I'll share this with the team.
It's me again...consensus is (I didn't want to share an assumption) that this would be expected as the preview window/contents must fit within the UI and is not a direct indication of what your published output will be, but more so the 'best fit' for that window.
Glad that your publishing looks good and the team likes your template by the way :) Good work.
Thank you for getting back to me Leslie. Good to know that it's just in Preview. I was just assuming that would carry over into the published version as well, which thankfully it does not :)
And thanks for the kudos on the template. As a consultant, I get the opportunity to create so many templates for different clients...and I love that Storyline allows me so much Creativity. Keep up the great work!
I have a new one on this:
I have a question with feedback, I have set all the prev/next buttons to hidden and put in the triggers suggested to keep them hidden.
In the feedback layer you can also click to open the menu in a lightbox layer - if you do this and rather than choosing to navigate to another slide you shut the menu - the prev/next buttons re-appear!
my only solution to fix so far is to disable the menu in the question feedback
Hey Lizzie - Do you have a .story file for us to take a peek at this behavior?
This post was removed by the author
Hi,
Can I remove the prev and next buttons from slide player? Or can I do it from a single place without selecting all the slides?
Within the slide view, select the base layer and you'll see the cog - select it and you can change player options there
Situation: I have a small project where the front slide acts as a menu and launches a series of chapters. The chapters all have Player Prev and Next buttons, but there are no buttons on the front menu. I am using S360 and note that when no buttons are used on the slide, the display is centred top to bottom - unlike previous versions which just left the space where the buttons would have appeared.
Issue: The positioning of the display appears to be a step forward, but seems to have creating an unforeseen issue in that the slide display jumps when you select an option on the front menu - the slide inserts the space at the bottom before displaying the new slide.
Question: Is there a way to force the slide to keep the space at the Player space? I never thought I'd want that, but I think this is the only solution (unless anyone has a better idea)