Removing or Hiding the Previous/Next Buttons?

Jun 27, 2012

Hi There! I'm using Storyline to put together a (really cool) museum-style interaction that will play on a touch screen computer at a historical site! I'd like to essentially make the interaction play full screen at 1280X720, so I've gone in and set all of the player elements as transparent.  Here's my question: I have gotten rid of everything but the previous and next buttons- how do I turn these off?

Thanks!

110 Replies
Helene Caura

Hi all

I am having an issue when publishing my file too. I have an assessment with no default buttons. When I click the Retry button, the Next and Prev default buttons from SL appear apparently randomly. All my slides are set to "reset to initial stage".

I don't want to see the SL buttons at all, never. It is not a review of the quiz. I just want the learners to be able to retake the assessment as many times as they want, with the questions looking exactly the same.

I've had this issue with at least 2 other completely different projects, with one isolated question for example. Do others have that too? I am publishing on my C: drive.

Rob Atkinson

I have inherited a module that includes a quiz that employs a temp variable counter: the user drags a total of 10 rectangles into one of two columns (green or purple). When all ten rectangles have been dropped into the two columns the count reaches ten and the next button appears.

However, if you drop one rectangle in either column (right or wrong) multiple times, the count also reaches ten and the next button shows - not desired behaviour. If the user gets 7 right and 3 wrong, again 10 is reached and the next button shows - not desired behaviour.

Sometimes the next button will not show in flash after the user has started, then presumably gone away for a while and restarted the quiz. So the user get's lost.

What logic can I add to prevent the counter reaching 10, until all ten have been dropped into the correct column/s?

Ashley Terwilliger-Pollard

Hi Rob,

It sounds like you're also looking to ensure that the user has dropped the item correctly vs. just dropped and left it in a column. Without seeing your triggers (which you can share the file as Leslie suggested) my guess is that you're adjusting the variable based on the item being "dropped" - what about adjusting the variable based on the item having the state change to dropped correct? You could set that state to look exactly as the normal state so that the user wouldn't know if they were correct before being able to advance with the next button. You'll also want to ensure that you don't select to "delay item dropped state" until submitted within the drag and drop options. 

Rob Atkinson

Ok, after much ado I figured it out. You set all (in my case) ten rectangles states to 'drop correct' when they are dropped into their respective 'correct' columns. Then you change the 'next' button state to 'normal' (state set to hidden at start of timeline) when 'state' on 'All of' ten rectangles are 'Drop correct' I had to double check 'all' rectangles had their state set to 'drop correct' when dropped on the correct column. I had accidentally left one as 'normal' which prevented all ten being counted as complete. Happy with the results now. Thanks for your help here, you set me on the right course; the rest I figured out for myself - the best way to learn!

 

A real fiddle-faff, but now I feel a lot more confident about using Articulate :-)

Justin Lambakis

I have removed all buttons from the bottom of my player. Problem is that Storyline is scaling my stage to fit that bottom space. In the attached image, you can clearly see my Story dimension of 988 X 643 are being scaled (Stretched) both horizontally and vertically when I remove all bottom buttons. How do I prevent the scaling?

Leslie McKerchie

Hello Justin and welcome to E-Learning Heroes :)

Let's see if the following information assists:

Articulate Storyline lets you control several aspects of the browser and player for your published course, including:

  • The size of the browser window
  • Whether the course stays locked at the same size or lets learners scale it by adjusting the size of their browser windows
  • Whether the course launches in a separate window and, if so, the properties of that window

See this tutorial for details.

If not, please feel free to share your .story file for us to take a look.

Leslie McKerchie

It's me again...consensus is (I didn't want to share an assumption) that this would be expected as the preview window/contents must fit within the UI and is not a direct indication of what your published output will be, but more so the 'best fit' for that window. 

Glad that your publishing looks good and the team likes your template by the way :) Good work.

Justin Lambakis

Thank you for getting back to me Leslie.  Good to know that it's just in Preview. I was just assuming that would carry over into the published version as well, which thankfully it does not :)

And thanks for the kudos on the template. As a consultant, I get the opportunity to create so many templates for different clients...and I love that Storyline allows me so much Creativity. Keep up the great work!

Lizzie Wakefield

I have a new one on this:

I have a question with feedback, I have set all the prev/next buttons to hidden and put in the triggers suggested to keep them hidden.

In the feedback layer you can also click to open the menu in a lightbox layer - if you do this and rather than choosing to navigate to another slide you shut the menu - the prev/next buttons re-appear! 

my only solution to fix so far is to disable the menu in the question feedback

Bryan Tregunna

Situation: I have a small project where the front slide acts as a menu and launches a series of chapters. The chapters all have Player Prev and Next buttons, but there are no buttons on the front menu. I am using S360 and note that when no buttons are used on the slide, the display is centred top to bottom - unlike previous versions which just left the space where the buttons would have appeared.  

Issue: The positioning of the display appears to be a step forward, but seems to have creating an unforeseen issue in that the slide display jumps when you select an option on the front menu - the slide inserts the space at the bottom before displaying the new slide. 

Question: Is there a way to force the slide to keep the space at the Player space? I never thought I'd want that, but I think this is the only solution (unless anyone has a better idea)