Reusable Sound Effect Asset
Nov 13, 2018
I searched the forum and came up with no hits, so either it's so easy no one is asking or I'm searching with the wrong key words.
In short, is there a way to have a "reusable audio asset" for an entire story? I'm doing some game show stuff and currently am dropping the same audio files on dozens of slides to be used audibly with similar clickables.
It seems to me there would be way to import something once and it's then listed as a "play media" option across the entire story.
Is there a way to do this, am I missing something?
Storyline 360
7 Replies
The only option here is to add the audio file to the masterslide and trigger it from individual slides.
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Hm, I thought for a moment that worked, but it didn't. Still have to paste into every slide.
This works for me, have a look at the attached.
Hehehe. That's a clever solution. So to be complete:
Very slick! I get it now.
What I was looking for was a way to get the audio clip added to the Master to show on the "Play Media > Audio" options, which I see now was a non-starter. This is awesome.
Thanks again.
Yes, that's the right sequence :-) Correct, any objects/assets that sit on the master are not accessible in trigger options on content slides.
UPDATE - now that Storyline 360 has a MEDIA LIBRARY, it gives me the exact functionality I was looking for... an easy way to access the same assets across a project with bloating through duplication. And when you update the asset in the MEDIA LIBRARY, that change flows to all the places it is used in the project.
Thanks Articulate Team!
We love to hear that, Jerry! We're so excited about all that the Media Library offers, and we're thrilled that customers are happy with the feature, too!
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