I would like to administer a drag and drop quiz where the user only has 15 seconds to get the answers into the correct order. Is there any way to set the quiz timer to less than a full minute?
I don't believe it's possible to set the timer below one minute. Out of curiosity, why only 15 seconds? I can't imagine a learner finishing a Drag & Drop that quickly, unless they know the answer before they get to the slide (and don't need time to think about it). Then again, maybe I'm just having a hard time visualizing the quiz
One alternative that may work for you is to submit the interaction when the timeline ends, and set the "Submit interaction" trigger to submit when the timeline ends. Only drawback to this would be that you may need to do a little more work getting it to move forward to the results slide.
In the meantime, if you'd like to see an option like this in a future release of Storyline, I'd suggest sending a feature request to our development team:
The issue I'm having is that I'm doing a drag and drop and would like the answers to be graded as a percentage correct rather than pass/fail. I was intending to make it into a how fast can you quiz with snapback for incorrect items as a proxy for understanding the user's level of understanding and comfort with the concept being tested.
Looks like I'll need to find a different way to approach this.
Well, it's been 8 years . . . Has anyone made any progress on this? :-)
I'd love to see some more ideas for a solution, as I'm in a similar boat as Ben—I want to use the timer to limit how long a user has to answer one knowledge check question, basically "Do you really know this right off the bat? If so, you can skip our explanation."
First, I'd like to point out that timed questions such as this, go against most accessibility and universal design principles.
What happens if a learner opens the quiz question, and then is interrupted? Now they've missed their opportunity. This also tests reading speed, not knowledge or comprehension, of the question.
If speed truly is critical to the skill being assessed, I've used the slide timeline as a timer, and set a trigger to submit the question at the end of the timeline or sooner when the user presses the submit button.
5 Replies
Hi Ben,
I don't believe it's possible to set the timer below one minute. Out of curiosity, why only 15 seconds? I can't imagine a learner finishing a Drag & Drop that quickly, unless they know the answer before they get to the slide (and don't need time to think about it). Then again, maybe I'm just having a hard time visualizing the quiz
One alternative that may work for you is to submit the interaction when the timeline ends, and set the "Submit interaction" trigger to submit when the timeline ends. Only drawback to this would be that you may need to do a little more work getting it to move forward to the results slide.
In the meantime, if you'd like to see an option like this in a future release of Storyline, I'd suggest sending a feature request to our development team:
Submit a feature request
Good luck on the project!
Hi Christine, thanks for your quick reply..
The issue I'm having is that I'm doing a drag and drop and would like the answers to be graded as a percentage correct rather than pass/fail. I was intending to make it into a how fast can you quiz with snapback for incorrect items as a proxy for understanding the user's level of understanding and comfort with the concept being tested.
Looks like I'll need to find a different way to approach this.
Hi Ben,
That actually sounds like a pretty cool interaction. I'd be curious to see if you're able to find a way to set this up.
Good luck on the project!
Well, it's been 8 years . . . Has anyone made any progress on this? :-)
I'd love to see some more ideas for a solution, as I'm in a similar boat as Ben—I want to use the timer to limit how long a user has to answer one knowledge check question, basically "Do you really know this right off the bat? If so, you can skip our explanation."
Thanks!
First, I'd like to point out that timed questions such as this, go against most accessibility and universal design principles.
What happens if a learner opens the quiz question, and then is interrupted? Now they've missed their opportunity. This also tests reading speed, not knowledge or comprehension, of the question.
If speed truly is critical to the skill being assessed, I've used the slide timeline as a timer, and set a trigger to submit the question at the end of the timeline or sooner when the user presses the submit button.