"Simon Says" game
Mar 02, 2016
By
Erez Goren
Hello,
I'm attempting to build a sequence memory game in the style of "simon says" (not using any ready-made versions for branding and score tracking reasons).
I'm not entirely sure how to achieve the functionality yet, right now I'm still preparing the elements:
-4 rectangles, 4 sounds.
-a click on each rectangle will stop all 4 sounds and then play it's dedicated sound
-the rectangles all have normal, hover, and down states, for the user, and also so the sequence playback can light the proper 'buttons' up.
If anyone has any ideas/ approaches to this type of activity (perhaps using javascript?) it would be greatly appreciated!
Thanks in advance,
Erez
3 Replies
Hi, Erez -- Thanks for reaching out! You may want to share your file so that others can take a peek at how things are set up and offer some suggestions you can try.
And, as you mentioned that yours is to be a memory game, I thought you might like to take a look at some others' games for inspiration:
Memory Game Template
Memory Game
Memory Game - Storyline
Hope that helps! :)
IT should be relatively easy, depends on how many options you need, I would build it so the sounds are on layers and set to hide one another (default behaviour). Then duplicate each slide for the next sequence. To randomise you could use question banks, sounds like fun, if I get chance tomorrow I will build something.
Hello Phil,
are you suggesting question banks randomizing entire sequences?
That sounds like a good, stable and practical option, perhaps it could be used to construct the sequence...
I'm kind of stumped as to how to capture and validate the user's response in comparison to the sequence...
Christie - Thanks, I'll look into those.
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