SL2 Bug: Hide objects on base layer ALSO pauses base layer
Here's the setup:
A base layer is doing normal base layer stuff-- there's some audio; after 1 second, an object appears; after a few seconds, there's a trigger on the timeline to show another layer. Now, depending on the properties of this new layer, things get weird:
If (as is the case on slide 2 of the attached file)
Hide objects on base layer = ENABLED
Pause timeline of base layer = DISABLED
Then it SHOULD:
Hide the objects on the base layer but continue playing the base layer's audio.
What it actually DOES:
Hide the objects on the base layer AND pause the base layer timeline and audio.
Does anyone know whether this is by design? I thought maybe the audio on the base layer is an object, but "hiding" an audio object should mean muting it, not pausing it.
I discovered this in Storyline 2. I have not tested to see whether it exists in Storyline 1.