SL2 Bug: Hide objects on base layer ALSO pauses base layer
Oct 08, 2014
Here's the setup:
A base layer is doing normal base layer stuff-- there's some audio; after 1 second, an object appears; after a few seconds, there's a trigger on the timeline to show another layer. Now, depending on the properties of this new layer, things get weird:
If (as is the case on slide 2 of the attached file)
Hide objects on base layer = ENABLED
Pause timeline of base layer = DISABLED
Then it SHOULD:
Hide the objects on the base layer but continue playing the base layer's audio.
What it actually DOES:
Hide the objects on the base layer AND pause the base layer timeline and audio.
Does anyone know whether this is by design? I thought maybe the audio on the base layer is an object, but "hiding" an audio object should mean muting it, not pausing it.
I discovered this in Storyline 2. I have not tested to see whether it exists in Storyline 1.
6 Replies
Hello Greg,
Thank you for sharing your file. This has been reported to our QA team just a few hours ago. i will reference this thread for them, and will check back with any updates.
Was a solution ever found for this issue? B/c I'm facing the same problem.
I haven't had reason to test it lately, but if you're saying Storyline still deactivates everything about the layer, I can suggest a couple workarounds. There are ways to hide the objects on a layer without hiding the layer.
Thanks so much for sharing that info here, Greg! I am sure it will be helpful to others who come across this post seeking assistance. :)
Greg,
Your workarounds were perfectly helpful. Nothing like a good workaround to make things 'still' work the way we want them too! Cheers.
Glad you found what you needed here Mat. Thanks for popping in to share.
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