Sliders, is there a more efficient way?
Hi all. I've been playing with sliders and put together this test project.
I have used object states to animate objects in reaction to slider operation. I found three really big problems with this method:
- Building each 'frame' (state) for the animation is time consuming.
- Assigning triggers for each state change is time consuming.
- Copying and reusing triggers with their associated animations is inefficient, because the trigger values aren't automatically updated to represent the new, copied objects. You must manually select and update each individual trigger by clicking "edit" then OK.
Am I missing something? I know that I could use a relative motion paths instead of states, but in the past haven't found it accurate enough as outlined in this discussion.
Is there a quicker, easier way to achieve what I have done in this example? The story file is also attached. Thanks.