Recently I've been thinking about upgrading to Storyline 2. One of the most annoyable things in SL1 was impossibility to bind triggers with sound. You know, I want to highlight part of the text while lector is reading it for example. And instead of just changing state of object when timeline starts for sound 1, I must add some silly rectangle out of box, which lasts exactly the same amount of time as my sound, so I can trigger the effect.
Why that wasn't implemented in SL2? It's just another object with duration on a timeline, what's the problem/