Hello - Anyone have any info on potential project file sizes for software simulation projects?
We're looking at creating a large number of test mode and try mode simulations, ranging from about 5 min long to about 20 min. Trying to get a sense of how big these kinds of projects can be.
I don't think there is a standard "catch all" size that anyone could offer - as it'll depend on a number of different factors such as:
- total number of slides - amount of graphics, media files, etc. - quality settings you choose at the publish point detailed here - total number of screen recordings and length - extra screen recordings, slide masters, etc. that are in the project but not being used
Is there a particular issue you're running into with larger files or something similar?
No particular issue, just trying to give our IT team an idea of how much data we're going to need to accommodate on our server.
I realize it depends on a variety of factors, but was hoping someone could give me some insight from what they've experienced with their projects. Obviously wouldn't be the same as what we'd experience with our projects, but could maybe give us a ballpark idea...
3 Replies
Hi Andrew,
I don't think there is a standard "catch all" size that anyone could offer - as it'll depend on a number of different factors such as:
- total number of slides
- amount of graphics, media files, etc.
- quality settings you choose at the publish point detailed here
- total number of screen recordings and length
- extra screen recordings, slide masters, etc. that are in the project but not being used
Is there a particular issue you're running into with larger files or something similar?
No particular issue, just trying to give our IT team an idea of how much data we're going to need to accommodate on our server.
I realize it depends on a variety of factors, but was hoping someone could give me some insight from what they've experienced with their projects. Obviously wouldn't be the same as what we'd experience with our projects, but could maybe give us a ballpark idea...
Certainly Andrew - and I'll defer to our community members than, who have more experience with real world projects that they've created.
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