Spin object 1/4 turn clockwise and then 1/4 turn counterclockwise

May 18, 2017

This should be simple, but I'm new.  I want to show a valve rotate open and then rotate close.  1/4 turn to the right, and then 1/4 turn to the left.

I have a rectangle that is to spin 1/4 turn right upon a click of a button (1).  So I made that an entrance animation.  It works.

Then I click another button (2) to spin the rectangle 1/4 turn left so to have the "valve" rotate back to its original position by using an exit animation.  It works.

Then, if I click button (1) again, the "valve" appears and rotates 1/2 turn right.

Click button (2) and the "valve" rotates left, etc.

The problem is:  Each time I click button (1) and (2) successively, the valve rotates 1/4 turn more than it rotated on the last click.  

It seems every animation adds 1/4 to 1/4, to 1/4 until the "valve" is spinning multiple full circles.  

Daniel

 

10 Replies
Alyssa Gomez

Hi there Tim,

We are seeing a problem in Storyline 360 where the Spin entrance animation adds an extra spin each time the animation restarts. Does that sound similar to what you're seeing? We've found this only happens in the HTML5 output, so the Flash output works normally. 

I'd like to be sure that what you're seeing is related to the bug I mentioned. Would you mind sharing a sample of your file with me?

Alyssa Gomez

Hi Tim, thanks for sending that over. You're right, the extra spin happening there is caused by that HTML5 bug I mentioned. The Flash version works correctly--open this link in a Flash-enabled browser to test it. 

I'm really sorry you ran into this, and I've added the file you sent to our bug report. I'll keep you posted on any new information I receive!

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