States somehow blending?
Feb 12, 2015
By
Victoria Nap
I've built an interaction where the learner hovers over a series of characters to learn more about them, and then makes selections. When the correct answers are revealed, the characters change to a different state.
I want users to be able to go back to the hover state to see why they were correct/incorrect. However, some characters are showing the reveal state combined with the hover state. This causes the characters to jump around in a visually unappealing way.
This is a bit difficult to explain, so I've attached the individual slide.
3 Replies
Hello Victoria, I looked at your file and I think this is what's happening.
You added a stated called "Reveal" which is not one of the default states for characters. So if you switch to that state then hover over the character, Storyline will not combine the states.
I tried this on your file: added a Storyline "Visited" state (which appears in the drop down menu when you add a state). Pasted the character from the Reveal state into the Visited state. Changed the trigger to show the Visited state instead of Reveal. That worked, but there's still the issue of the hover text appearing behind the character.
Thanks for trying to help me. Using the Visited State doesn't explain why that state blends with the hover state, but it does keep the character from jumping around, which is a big improvement.
I think it's just a rule the programmers of Storyline built in, knowing that people will want the hover state even when the normal state has changed, but to get that you need to use the built in states.
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