Storyline 2 - Next Button

Sep 18, 2014

Hi - anyone know how I can allow the Next button to work in Storyline 2 if the base layer timeline hasn't completed?

48 Replies
Jim Barker

Thanks for the reply Ashley.  You know how you can go into a slide and create triggers to disable the Next button when the slide begins, then enable it when the slide ends.  This provides a nice visual cue (grays out the next button until the end of the slide) for learners so they better understand when they have the ability to proceed and when Next is available.  As it is now, if I restrict navigation there are no built in visual cues that gray out or indicate otherwise that the Next button is disabled (the Next button still looks normal and even has a click animation) unless I go in a build the triggers slide by slide - kind of time consuming and a pain in the butt.  If I don't undertake this slide by slide manual trigger configuration, or provide additional alerts or instructions I'll have clients and learners calling the help desk wondering why their next button isn't working.  It would be nice to have a setting to gray out the Next button for the entire project with a single check box or setting if I'm restricting navigation.  Is there no way currently to set this once for an entire project?  Am I making sense?

Thanks again.

Sandra Myers

Will, thanks so much for explaining how the Restricted navigation disables the Next button until the timeline completes.  I spent my whole day yesterday trying to understand why my interaction stopped working until I went back and undid each change one by one until I discovered through cause and effect which change had altered the Next button state.  I waited to put the Restricted navigation on until I was ready for my sandbox environment.  It seems odd that we can't override this state change with our triggers.

I created an interaction where the base layer has a long music track as background, and I set the Next button to appear after each of the layers were visited.  But the Restricted navigation disabled my Next button until the music track completed.  I've just shortened my music track and the participant will most likely run out of music before the interaction is completed, but then they can jump to the next slide without any other wait or interference.

 

Jazzmine O

Agreed with Adrienne, Lee, and Mike. I need the old versatility of Storyline 1 apparently. Same problem as you guys: I want to show the menu to allow the learner to see their progress, but don't want them to abuse that and click everywhere. The next button allows them to see everything in the order it was intended, and allows for some learners who read faster or understand a question faster to move through the course at more or less their own pace. Without that next button (because restricting the menu does not allow it to function), this material becomes a headache and a bore to my speedy learners.

Alyssa Gomez

Hi again Betsy!

Would you mind sharing a screenshot of your slide design? In this case, it might be easier for you to use shapes instead of hotspots, because hotspots don't have 'states'. If you decide to use shapes, here are the two triggers you need:

  1. Change state of Next Button to Disabled when timeline starts on [current slide].
  2. Change state of Next Button to Normal when the state of all of [Shape 1, Shape 2, Shape 3...] are Visited.

I threw together a very quick example of this and attached it here. Take a look, and let me know if this will work for you!

betsy ruf

Hi Alyssa!

What I'm struggling with is that my Next button is not showing a choice in order to change the state, and I don't understand why.  In the design, each hotspot shows a different layer, with additional content, and ideally, I'd like to disable the Next button until each layer is visited.  I unfortunately wasn't able to view your example; I get an error message that it was created in a newer version.  

Alyssa Gomez

Thanks for sharing that screenshot here. It looks like you're actually using Storyline 1, and that is why you do not have the option to change the state of the Next button. That feature is only available in Storyline 2 and Storyline 360. 

You may want to consider using a custom next button instead of the default buttons in the player, since you can disable a custom next button. 

Also, I can now see why you chose to use hotspots instead of shapes to trigger the layers. You'll want to create a variable for each layer (initial value of False), and trigger each variable to adjust to True when the timeline begins on each layer. 

I've attached another quick sample for you that I created in Storyline 1, so you should be able to open it this time. Let me know if this set-up will work for you!

betsy ruf

Alyssa, thank you!  My apologies on giving you the wrong version - I just started at a new company, and was told they gave me SL2.  Lesson learned, and I'm learning Storyline quickly :)  

The example helped a ton, and I think I figured out a way to make it work. I originally designed it for the navigation to be totally free (even duplicated hotspots on each layer, so the user didn't have to go back), but the request for more locked navigation came from the client after I'd developed it.  I also found this article/video, adding the conditions to the default Next button, instead of changing the state of a custom button. Lots of ways to do it, we'll just see what the client prefers.  

Thank you for your help!

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