Storyline 3: Object and animation size scaling issue.
I've created a semi complex object using multiple shapes consisting of circles, squares and triangles. I then add an animation as simple as spinning to one particular object that is behind multiple shapes to make it look like it's passing through invisible structures.
I noticed that there was jittering happening and growing, meaning, as my main object was spinning, some parts of it would be shallow as it revolves around an object on-top of it, and as it makes it way back to the beginning, it starts to become bigger in some areas. I also added a smaller shape that has a motion path, spinning in the same direction as my main graphic.
As I become satisfied with the look and feel of my animation, I resize it, and noticed the motion path does not scale along with my objects, therefore, spending the extra effort to recalibrate the motion path to the smaller or bigger size of my graphic.
In short, there is scaling and centering issues. If anyone needs a video of this problematic function, for this is a loaded detailed scenario that might be hard to picture, please let me know.
Otherwise, I need some help solving this!