Storyline Feedback/States question
I've attached a screenshot explanation and my failed Storyline attempt here to illustrate my question.
I set up a relatively simple drag-and-drop exercise. I'd like the same feedback to show every time an incorrect item is dropped on slot 1. The items on the left would still have drop targets, but the feedback layer would be identical if any item was incorrectly dropped on # 1. And a different feedback layer would come up if any item was incorrectly dropped on # 2. etc.
Does that make sense? I cannot do this with Object-dropped-on because with that I've learned that the trigger to return the item to it's starting place is broken. So,I thought I could do it with states, but I'm still trying to figure it out.