Storyline Slows to a Crawl with High Object Count on Slide


Is there a way around the massive SL360 slowdown that occurs when you put a high-number of object (e.g. 100+) on a slide?

  • I have created fireworks that animate as several different objects.
  • The slide has 140 PNGs + 2 text boxes on-screen to create the effect.
  • The total size of all the PNGs is only 3,685 kb (3.68 MB).

When I attempt to do even innocuous things like move an object in the timeline or select multiple objects on screen (by clicking and dragging to select an area) SL360 can't keep up. It's an absolute nightmare and you wind up spending hours working on a slide waiting for SL360 to catch-up or undoing the mistakes that occur as direct result of the slow-down.

This is slide specific. Other low object slides, even those with much higher total size (20MB+), work fine.

This is not file specific. It's occurred in numerous projects I've worked on.

Any help would be tremendously appreciated.



4 Replies
Crystal Horn

Hello, Clint.  We are looking into issues with performance when working with cropped images on a slide.  Are you experiencing this slow-down when cropping and then working with your PNGs, or does it happen regardless of cropping?

You are also welcome to share this slide so we can experience the issue on our end.  With your permission, we can take a look at your project file to investigate what's happening. You can share it publicly here, or send it to us privately by uploading it here.  We'll delete it when we're done troubleshooting.