Storyline Slows to a Crawl with High Object Count on Slide
Is there a way around the massive SL360 slowdown that occurs when you put a high-number of object (e.g. 100+) on a slide?
- I have created fireworks that animate as several different objects.
- The slide has 140 PNGs + 2 text boxes on-screen to create the effect.
- The total size of all the PNGs is only 3,685 kb (3.68 MB).
When I attempt to do even innocuous things like move an object in the timeline or select multiple objects on screen (by clicking and dragging to select an area) SL360 can't keep up. It's an absolute nightmare and you wind up spending hours working on a slide waiting for SL360 to catch-up or undoing the mistakes that occur as direct result of the slow-down.
This is slide specific. Other low object slides, even those with much higher total size (20MB+), work fine.
This is not file specific. It's occurred in numerous projects I've worked on.
Any help would be tremendously appreciated.