What I'm trying to do is take Phil's maze game and make it a quiz. I ask the user a question, and answering it right will take them in the right direction, while answering it wrong will move them in the wrong direction. I want them to have to backtrack so they can see what the right answer WAS, but at the same time, I don't want them to get the question right once they click on it.
Looking at what you suggested again, I don't think that option will work for me, because I do want them to see what the right answer is while they take the quiz. I suppose it's not really so important though, when I think about it more, but I still would love to be able to assign negative points to an answer.
3 Replies
Hi Ashley!
You could try using triggers and the question bank - this way the user will be taken to a specific path, depending on what they choose.
Jeanette put up a very helpful post here about this, as well as an example file.
It may not be exactly what you're looking for, but maybe it will give you an idea of one way to redirect a user as they progress in the maze.
I hope this information helps!
Have a great day,
Christine
I'll give that option a look, thanks.
I wish I could assign negative points to an incorrect answer, I think that might go a long way to helping.
Looking at what you suggested again, I don't think that option will work for me, because I do want them to see what the right answer is while they take the quiz. I suppose it's not really so important though, when I think about it more, but I still would love to be able to assign negative points to an answer.
This discussion is closed. You can start a new discussion or contact Articulate Support.