I'm creating a project which includes a number of menus on the top and side of the screen. For some reason when playing or previewing it if you click on some of the menu items (standard text boxes) they are either moving on the screen or disappearing completely. The only state change I have on is a colour change when hovered over. They have no animation on them either but are triggers to different layers. I can't figure it out as it's different text boxes that disappear every time I try it. Very confused.
Since you mentioned seeing this in preview and publish, I'd want to confirm that you're working locally as described here. Also, please check that you're viewing the published output within the intended environment as described here.
If the behavior still persists, I think we'll need to take a look at the file. Can you share a copy of it here with us?
Yes I'm running it locally and I've published it to LMS which is the required option. I've attached a copy below. The text boxes that move or dissapear are completely random and it's just a case of going through it.
I have had a look at the published file Activities 1 - 6 and the only odd behaviour I saw was on Descriptor 4A and 6A - screenshot attached. Without seeing the source file, it's hard to diagnose what may be happening - can you upload the .story file?
I think it could be to do with how you have the states set up. Your trigger is to change the state to selected when the user hovers over - normally the hover state would happen automatically when the user hovers over, you don't need a trigger. Same when the user clicks, the built in 'selected' state would kick in. You still need to have those states for each object you just don't need to trigger them to occur.
When they hover over 1A you want it to highlight 'white' and then when they click to select it should it stay white even when they have moved onto 1B and so on. If that is the case you may want to use the 'Visited' state instead of the 'Selected' state (which is a toggle) click once to select on and click again will select off...hope that makes sense.
Let me know the behaviour you are expecting for one of the Activities and I'll try and help you work through it.
7 Replies
Hi Michael,
Since you mentioned seeing this in preview and publish, I'd want to confirm that you're working locally as described here. Also, please check that you're viewing the published output within the intended environment as described here.
If the behavior still persists, I think we'll need to take a look at the file. Can you share a copy of it here with us?
Thanks Ashley
Yes I'm running it locally and I've published it to LMS which is the required option. I've attached a copy below. The text boxes that move or dissapear are completely random and it's just a case of going through it.
Hi Michael
I have had a look at the published file Activities 1 - 6 and the only odd behaviour I saw was on Descriptor 4A and 6A - screenshot attached. Without seeing the source file, it's hard to diagnose what may be happening - can you upload the .story file?
Yes it either moves them out of alignment like that or they disappear completely. I've attached the .story for you. Thanks for your help :)
Hi Michael
I think it could be to do with how you have the states set up. Your trigger is to change the state to selected when the user hovers over - normally the hover state would happen automatically when the user hovers over, you don't need a trigger. Same when the user clicks, the built in 'selected' state would kick in. You still need to have those states for each object you just don't need to trigger them to occur.
When they hover over 1A you want it to highlight 'white' and then when they click to select it should it stay white even when they have moved onto 1B and so on. If that is the case you may want to use the 'Visited' state instead of the 'Selected' state (which is a toggle) click once to select on and click again will select off...hope that makes sense.
Let me know the behaviour you are expecting for one of the Activities and I'll try and help you work through it.
Hi Wendy
I've taken the targets off and used the hover state and it seems to have solved the problem. Thanks!
Glad that Wendy was able to assist you here Michael :) Thanks for the update.
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