Traps to be functioned as expected

Jul 21, 2016

Hello Everyone,

How to add trap in a slide for an interactive object and as well as for slide in storyline 1. I need first the object to be played and then some content users has to go through and then after the timeline has end user can go to next slide.

Thanks in Advance.

Regards,

Nikhil

 

1 Reply
Crystal Horn

Hi Nikhil!  If I understand correctly, it sounds like you don't want the learner to be able to move away from a slide until they've viewed all of the content.

Depending on what the interaction is, you can disable the Next button on the player when the timeline starts, and then use triggers, and possibly variables, to change the state of the Next button to normal when those conditions are met.  In other words, make the state of the Next button dependent on completing the interaction.

It might be helpful if you can share your .story file here to see what sort of content the user must view in order to move on!

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