I am trying to create a drag&drop interaction by using triggers (if object is placed on ...).
I am not using the freeform drag&drop, because my draggable object is a dial - and that is not possible with freeform as it seems.
Sofar so good, the problem here is: when I place the dial on an object, it is always centered on that object. But that is not what I want, I want it to be placed whereever I drop it. How can I do that?
I am still struggling with another thing here: is it possible to use an Image as a dial without the "convert to dial" feature (which does not work with the frag and drop functionality I am trying to create)?
I did some more testing, here is what I could came up with:
- Two dials (one is an image turned into a dial) - The two variables are connected (turning the controller dial moves the object dial) - The object dial is draggable
Now, if I drag the object dial onto the target and place it there, it jumps back to the starting point. BUT: When I then turn the controller dial (which also makes the object turn), the object is suddenly where a placed it before (on the target).
That is kind of a strange behaviour. Please see for yourself, I attached a sample storyline file.
5 Replies
Ok, found it.
If anybody is looking for the solution: right click on the target object.
Woo hoo 🎉
Glad you were able to find what you needed, Stefan.
Thanks for popping back in to share with the community.
Hey Leslie, thank you.
I am still struggling with another thing here: is it possible to use an Image as a dial without the "convert to dial" feature (which does not work with the frag and drop functionality I am trying to create)?
I did some more testing, here is what I could came up with:
- Two dials (one is an image turned into a dial)
- The two variables are connected (turning the controller dial moves the object dial)
- The object dial is draggable
Now, if I drag the object dial onto the target and place it there, it jumps back to the starting point. BUT: When I then turn the controller dial (which also makes the object turn), the object is suddenly where a placed it before (on the target).
That is kind of a strange behaviour. Please see for yourself, I attached a sample storyline file.
Hi Stefan,
Thanks for reaching out and sharing what you are running into now with your project file.
That certainly is odd and I've opened up a support case on your behalf so that one of our support engineers can take a closer look.
You should be hearing from someone soon.
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