Oct 23, 2017
/*Get player to reference*/
var player = GetPlayer();
/*get LMS API*/
var lmsAPI = parent;
/*set score; the first number is the score*/
lmsAPI.SetScore(player.GetVar("RoleModelComplete"), 100, 99);
/*set status; possible values:"completed","incomplete", "failed","passed"*/
The RoleModelComplete score builds up throughout the learning via a series of checkboxes
I'm now working on updating the original learning and have found that when I pass the score to the LMS it passes the score on the previous slide even though rolemodelcomplete shows at 100%
I can't seem to find what I'm doing wrong?
I've since created a slide that learners are taken too if they choose to exit but that's not passing the score through either.
Where do I need to place the trigger so that the LMS captures the right % score?
Can someone take a quick look for me please - I think I've been going round in circles.