I have four objects on a screen and you must finish one object before you're allowed into a subsequent object. (I.e., You must go through the red button slides before you can go into the blue button slides.) I have a character set to change his expression when you mouse over what you're supposed to click on to help our non-computer saavy users to know they're getting warm, so to speak. It's working perfectly!
My frustration lies in this - while he's smiling when you hover over the area you should go into next, he's ALSO smiling when you hover over the areas you've already been allowed to visit and have visited. I.e., you finish Red and move onto Yellow, he should only smile when you hover over yellow and not while you hover over red or yellow.
Here's my variable...where redgroup is a variable for tracking if all red slides have been viewed, yellowdone is a variable tracking if yellow slides have been viewed, and red group acts like a hotspot for the area around the red button. A trigger on redgroup - change state of character (blah blah) to talking when the user hovers mouse over YellowDone is equal to false.
But the little guy still 'talks' when you've finished red and should move onto yellow but hover over red.
Am I missing something? I'm a total storyline rookie!