Voice Recognition in Storyline

Jul 06, 2015

Speaking of...

This is a short demo using voice recognition in Storyline. It's just an experiment for now but there's potential to use this technology for language courses, voice-control navigation, etc.

You you need Chrome browser and a mic to test out the Travel Game.

What else would you use this technology for?

20 Replies
Zsolt Olah

So, for those who were asking about the voice recognition experiment... A lot of things have changed since I created this more than a year ago. Technology that was available in Chrome only at that time is now better. Unfortunately, I don't have the source Storyline file. I do have the voice recognition webobject that communicates with Storyline. In order to change that to your needs, you would have to do it in Scirra's Construct 2 game engine. I'll create a sample Storyline to show how it receives a word you say in the mic.   

cindy andruss

For customer service training at contact centers.  The "machine" would play the role of customer and the CSR would play him/herself.  Whenver CSR says "key message" or point, a trigger grants CSR a score.  The CSR would need to collect "10" points to successfully pass the course.  The machine would also play the role of "coach."  So, essentially, the machine automates the role of coach, or feedback provider.

Leslie McKerchie

Awesome idea Cindy :) I think that is the kinda thing Zsolt was looking for. This thread is a bit dated and I'm not sure if you wanted to chat directly with him, but you are certainly welcome to reach out to the user directly via the 'Contact Me' option on the user profile if you do not hear back soon.