Yes, the program gets confused if you "empty out" the Normal state. I assume that's because you're deleting the object that the states and formatting are attached to.
Try this instead:
Create a textbox that only contains a few spaces, and format it as desired.
Add a new state, and replace the spaces with the desired text.
Instead of a textbox I would use a shape (transparent) and then add text into your state and format it there.
As Judy pioints out you should leave something in the normal state and a textbox will normally disappear if you remove the text from it.
The other thing I do is use white shapes on a white background and set the text to white in normal. Although that is probably not ideal for accessibility.
Although in some cases your solution is fine Phil, i prefer not to use it. Mainly because most of the Storyline elements i make will be used in Rise by others. Thus i prefer to make them completely transparant...meaning no Storyline background behind it... That gives the endusers in Rise the possibility to change the background color for an element at will.
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Hi, Math,
Yes, the program gets confused if you "empty out" the Normal state. I assume that's because you're deleting the object that the states and formatting are attached to.
Try this instead:
Thx Judy. Will try that...
Instead of a textbox I would use a shape (transparent) and then add text into your state and format it there.
As Judy pioints out you should leave something in the normal state and a textbox will normally disappear if you remove the text from it.
The other thing I do is use white shapes on a white background and set the text to white in normal. Although that is probably not ideal for accessibility.
Although in some cases your solution is fine Phil, i prefer not to use it. Mainly because most of the Storyline elements i make will be used in Rise by others. Thus i prefer to make them completely transparant...meaning no Storyline background behind it... That gives the endusers in Rise the possibility to change the background color for an element at will.