Adding user information to 'Try Mode' projects

Hi Team

I'm building some procedure demonstrations using Storyline 2's 'Try Mode' for a new system our business is implementing. At certain points in the 'Try Mode' demonstration, I need to point out the results of the action being demonstrated and to do that I've been using layers to make information appear in a 'pop-up', with those layers then having buttons and triggers to dismiss them or to progress to another layer with further information. I've attached an example, it's only seven slides long but you'll see the informational layers I've created in slides 1, 4 and 7 and the triggers to make each one appear and disappear.

I'm happy with the overall look & feel for the learner, but the process of building these layers into the many hundred of these demonstrations I need to make is quite cumbersome and I'm wondering if I'm doing it in an optimal way. I've saved example layers in a separate project, and I simply copy&paste them into any new project that needs them. I was hoping there might be some way to do the same using templates or slide masters but so far I've just been running into walls - for example, if I add the layers to a slide master the layers do not appear.

Just hoping some Storyline gurus might have some ideas about how to optimise the process of adding these informational layers and the required triggers on the base layer. 

Thanks!

2 Replies
cherry beck

Hi Steve

I have only created one try me in storyline3, but am used to creating them in other systems, so when i had this problem I added a text box into the screen at the point the information was required, making  sure it was in the correct place in the timeline, and then just set it so the user clicked the text box to continue. 

This worked for me and was quite quick and simple to accomplish.

Cherry

Allison LaMotte

Hi Steve!

Have you tried creating a feedback master? Your questions is actually very timely because I'm writing an article on this very topic as we speak! The last layout in the feedback master is for regular, non-feedback layers. You can adjust the layout however you'd like, and even duplicate it to create multiple layer layouts. 

Another thought based on what I saw on slide 1.1 of your project: Is there a reason this information needs to be on a layer vs. a slide ? Personally I would just add a blank slide before the try mode starts with this information on it. It doesn't seem like the learner needs to see the interface while they're reading this information, but I could be wrong!

I hope that's helpful! :) If you need anything else let me know.