Augmented Reality in eLearning

Hiya! I am doing a little experiment with Augmented Reality (AR) to see how it works with learning experiences.

I am not so sure about the user experience I have designed, and it would be great to get the community's feedback/thoughts on how it can be used in a more effective way. 

In my experiment, I used a AR tool called Zappar. The user needs to download a free app on the app store to create the AR experiences. 

In my demo, I have zap codes on screen that the learner scans with their phone to recieve a quiz question. I am just not sure that a multi-device experience is adding any value... what are your thoughts? Would it be more effective to have the zap codes printed, and do a scavenger like experience in a classroom situation?

Have a look at my demo here.

I would be interested to hear how you have used AR in learning. 

Cheers!

5 Replies
Ray Cole

I need to preface this with the admission that I did not download the app.

But, from your description, it sounds like the Zap codes are like QR codes. I've always felt that printable/scannable codes like this are a good fit for a performance support system. I could imagine placing codes on things like photocopy machines or other business machinery. Then, if say, Jane, is part of the tech support division and she needs to repair the machine, she can just take a quick snapshot of the code and up comes the repair manual, repair procedures, diagnostic tools, or whatever.

It could also work in a museum kind of environment where each art object or artifact has a code next to it which visitors can photograph to learn more about the object--kind of like a high-tech audio tour, but with the phone or tablet as the delivery device, it opens the possibility of creating full multimedia for the explanations (or even interactivity, if that would be useful), not just audio.

I guess what I'm saying is I've always viewed these codes as a bridge that connects physical objects in the real world with virtual educational materials about those objects.

Looked at through that lens, I don't think having learners scan the codes on their screens to get quiz questions on their phones is the best use of the technology because in this situation, neither of the objects you are connecting are physical. And you don't really need these Zap or QR codes to connect two virtual objects; you can just use a regular hyperlink or, in Storyline, a "Jump to Slide" trigger.

I hope this helps and isn't too far off the mark from what you are looking for.

Cheers!

    -Ray

Zsolt Olah

Tania,

AR is probably best connecting the physical and the augmented, electronic world by providing access to information that is needed at the time and place the user needs them. For example, a picture can turn into a video. With Zappar studio, you can create sophisticated animations that adds a third dimension.

Here's a couple of examples of using it with static objects:

https://www.rabbitoreg.com/demo/atd2017/#/list/5jQrLIuFk_JP1xPDTVmvh5e5IV_evZJa?_k=5kdri7

https://www.youtube.com/watch?v=EVjF16NOOA4

Like Ray said, it can be perfect for performance support. For example, we had cards representing Cathy Moore's action mapping obstacle types (Knowledge internal, Knowledge external, Skill, Motivation, Environment). We used the cards in action mapping sessions. For those who are not familiar, or not doing this frequently, the cards had a zappar code on it and anywhere, anytime you could get augmented help on how to use them.

Zsolt