Automatic dial rotating motion / animation
Perhaps by now some of you have figured out how to do this, though I've searched and wasn't able to find anything related to this, so just thought to share:
In Storyline 2, I needed to find a way to have a dial turn automatically -- without interacting with it and turning it with your cursor, though instead having it animate automatically similar to what would happen if on a motion path.
At that time, I ended up making states of each dial turn using 6 different images or so, since there were no "rotate" motion paths (There is an "circular" shaped motion path but noting that lets an image rotate around the direct center point like a dial needs).
There still isn't in Storyline 3 as far as I can see.. So I came up with a solution that lets the dial turn based on cue points (or it can be time on the timeline too).
Basically you'd just make how many steps you need the dial to animate, then since each dial has it's own built-in variable, you just make triggers that count up 1 during each cue point (it also could at a specific time: e.g. 1 sec. etc.). It's not smooth like a motion path would be, but it works fairly well.
Attached is a quick sample file for anyone that wants to take a look.
Seems straightforward once you think about it, but just passing along in case anyone else needed to find a way to do an automatic turn with the new dial feature in SL3!