I'm trying to build a old school style game, a little like pac man. I have a character that is animated by up/down/left/right buttons to move around the screen. This part is working well.
I'd like to be able to trigger 'jump to X slide' when the character reaches certain point/location on the screen, these locations are going to be images of machines. When the learner gets to X slide they then need to perform certain actions before they're able to go back to the main slide.
I'm not sure if I'm missing something really basic here or if it's not going to be possible!
Yeah, what Adam suggested. Otherwise, here's my thinking:
I imagine that the object is moving on some sort of grid, which means that you could count the movements which would give you the coordinates. When user goes up, you add +1 to the "UP-DOWN" variable, if user goes down you subtract 1. Similar for left and right you add or subtract one from the "LEFT-RIGHT" variable.
So, this gives you total control of where the user is. All you need to do is add a few triggers with the variable conditions and you are good to go.
5 Replies
Hi Becky,
Are you using Storyline 2 or 3/360? Storyline 3 has collision detection. Storyline 2, we would need to look at an alternate means.
Yeah, what Adam suggested. Otherwise, here's my thinking:
I imagine that the object is moving on some sort of grid, which means that you could count the movements which would give you the coordinates. When user goes up, you add +1 to the "UP-DOWN" variable, if user goes down you subtract 1. Similar for left and right you add or subtract one from the "LEFT-RIGHT" variable.
So, this gives you total control of where the user is. All you need to do is add a few triggers with the variable conditions and you are good to go.
Hi Adam
Sorry, I should have mentioned that I'm building it in Storyline 2
Thanks
Becky
Hi Nejc
Yes! That totally works!
Thanks so much
Great! :)
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