Comic books, storytelling, and crafting compelling experiences
I put together a case study of a popular piece of elearning I built a long long time ago called, 'Broken C0-worker'
I believe it's worth a read (if you're into the title of this discussion):
My plan is to add more details. (I didn't completely explain design decisions around consequence and feedback.)
I assume you're interested in this kind of stuff. So, I have 3 questions for you:
- Did you find my case study helpful why or why not? (Be blunt if you want—I have semi-thick skin.)
- What's missing from the case study that you'd want to know about, hmm?
- And, most importantly: What's your thoughts on comic-style e-learning as a solution? (A fad, silly, not practical, too difficult...or...a fun and good way to learn?)
Needless to say, years after building it, I am still interested in comic book style learning. I want to learn more, and understand how it can complement other learning events.