Dice roll interaction example
Jan 24, 2019
I've been working on a dice roll interaction and animation for a new elearning game I've been working on. The value of the roll determines how far the player character moves (featuring a cameo from my dog).
I created a 3D dice in Illustrator and exported each side which were imported as different states. A number from 1 to 6 is generated which adjusts the state of the dice in the middle of the animation to make the change less obvious. The animation was created in Storyline using the spin entrance animation and a custom motion path.
https://360.articulate.com/review/content/05b5cdff-f6cf-416b-a054-093b1c2031ae/review
6 Replies
This is super cool, Josh! Great work. Any chance you'd be willing to share the source file with the community? I'm sure people would love it!
It's client work so I can't unfortunately.
Too bad! Really cool example nonetheless :)
Thanks Allison. If anyone has any questions about how I built it I'll be happy to answer them.
Great, thanks :)
Hi ya Josh - this is great and I’m trying to do something similar. What do you mean you exported each side and imported them as states? I’m not great with Illustrator -so sorry if this is an obvious question.
‘Thank you !
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