Double-click throws off counter

Feb 23, 2017

I have created a seek and find game in SL2 and using variables inserted a counter at the top of the scene. There are ten items to find, so the counter is "You have %varStart% items out of 10 left to find." My problem is if the user double-clicks on an item it throws the count off, counting each click as a found item. Is there any way to either prevent double-click (I did specify in the instructions to single click) or to force the variable to interpret a double-click as a single click? Each item is far enough away from each other as not to overlap the clicks.

 

Thanks in advance for any help you can give me!

3 Replies
Tristan Hunt

Another approach (As you may not always want to disable other functionality that is triggered when the object is selected) is to have a true/false variable for each item being counted. On click change the variable to true and have a trigger that when the variable changes to add +1 to the counter variable.

I use this method a lot for system training etc where there may be multiple pop out boxes that I want the user to interact with and they may view multiple times.

 

 

 

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