FREE: Spinning Plates Quiz - with animations powered by the new Jump To Time Trigger

Mar 28, 2020


Ever since the new Jump to Time trigger went live, I've been investigating how it can be used to repeatedly change the state of an object to animate it like a GIF, with none of the drawbacks of a GIF. (As versatile as GIFs are, they're much larger than video files and can lag behind when the rest of your slide loads.)

By a stroke of luck, Challenge No. 275 was Using Educational Animations. This demo is more 'motivational' than 'educational', but with many of us currently on lockdown, juggling working from home and childcare, it feels like we're SPINNING PLATES at the moment.

Each plate is controlled by its own layer, which loops back on itself (using the Jump To Time trigger) to repeat the state changes until each plate falls. There's also a True/False variable tracking which plates have fallen, which means those plates/animations don't appear on subsequent questions.

Can you answer all five questions on multitasking without smashing all of your plates?  Be careful though - as each incorrect answer will reduce your options for the next question!

You can play the game here and I've also attached the master file to this post.

Please ensure you have Storyline 360 Build 3.38.21779.0 installed or this will not work. To achieve the same appearance you will also need to install this font.  

If you have any questions about this template, drop me a line.

11 Replies
Simona  Petrescu

Hi, thanks for sharing this great template. The problem that I'm encountering is that if I enter a wrong answer and the plate disappears, the correct answer in a following question may not be displayed (as it was featuring under the plate that now's gone). Would there be a way of keeping the correct answer, but display it under one of the remaining plates, if that happens? Thanks!

Jonathan Hill

Hi Simona,

The possibility of the correct answer going missing in subsequent questions is very deliberate. Hence the warning at the start of the game that each incorrect answer reduces your options on the next question.

This is a test with a 100% pass rate dressed up as a game of skill.

It would be possible, though complicated, to introduce variables that make the quiz perform in the way you describe. Please feel free to adapt my design as you see fit.

You would also need to consider the flip side to this - if the correct answer is preserved when two plates have gone, the user isn't really having to think about their answer. Both approaches have their advantages and disadvantages, but this approach reinforces the correct answers rather than incorrect ones.

Let me know how you get on and if you need any assistance please contact me directly.

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