# Game Show Example

Mar 17, 2015

I'm not sure if this is the right place to put this but I just finished up a game and I wanted to share it! It is my first time sharing a course!

It is Money for Knowledge! Answer questions and for every right answer you get a point to choose a square. Every square has a random amount of money under it. BUT! if you get one wrong you don't get any more chances. How much money can you earn?

I think this is a great way to make learning fun and competitive. What is the best score that learners can achieve. Can you beat your friends?

Technical stuff: I used a question bank with 7 sample questions in it. The first question is not included because it has slower animations.

Each square is randomized so that every time each square has a different amount.

If you have any questions about how I made this please ask. Also if you have any feedback on it to improve on it or streamline it, please let me know!

Hope you guys can enjoy this!

## 6 Replies

What a brilliant interaction. Well done!

I love what you did here, Nathan! What a creative idea. Thanks for sharing and explaining how you made it.

The only thing I will say is that I was a little confused about how it worked since initially because when I got a wrong answer I brought to the squares screen which, to me, seemed like I was being rewarded for a wrong answer. Did anyone else feel the same way? In any case, it is an easy fix. I would just tweak the explanation a little:

"This is Money for Knowledge! In this game you'll be asked a series of questions. Once you've answered all the questions or as soon as you get one wrong, you'll be brought to the gameboard. For every correct answer you provided, you'll get to turn over a square (ex: 4 correct answers = 4 squares). Underneath each square is a random amount of money. The goal is to earn as much money as possible. Ready to play? How much money can you earn?"

Here is a teaser for those of you who are wondering whether or not to download the file:

Thanks for the reply! It was meant so that for every correct answer you got you would get a point each point would translate in to one pick for the squares. Maximum of 5. But as soon as you get one wrong you go to squares. You would loose any more chances of getting any more points for squares.

The one thing I overlooked is someone getting the first question wrong. That should take you to the results screen saying something like "Oh sorry try again later".

Thanks for your tweak on the instructions! It is always nice to have someone pitch Ideas in!

I changed the result side for the getting the first one wrong as well as reworked the instructions with the feedback given! Check out Fun Quiz-V2.story for the updates.

Thanks again everyone for the feedback!

Fun_Quiz-v2.storyYou're welcome, glad to help!

Good idea to add a results screen if they get the first question wrong. Thanks for sharing the updated file. :)

Nathan, this so so creative! I appreciate you sharing the details on how it was created. I always appreciate when instructional designers break up learning with interactivity such as this. The only feedback I have is similar to what Allison posted. I was confused initially when I had a wrong answer.

Thank you again for sharing!

nice article. we had to create something positive for yourself and other. kaos bola

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