Garbage Game: simple interactive game using a rapid ID model
Here's a lo-fi interactive from 2007: The Garbage Game.
What's kind of cool is that it uses the same format as the rapid situation interactive (RSI) model we share in workshops.
The model couldn't be simpler:
- Rapid – quickly convert click and read content
- Situational – frame it around a situation where the learner needs to use the content
- Interaction – focus navigation on decision-making
It's not about scoring. All of the choices to go to the same, next slide.
If you're using an RSI-type model for your projects, can you share some details?