I know this is not exactly what you want but I had created a timer with hours, mins, secs and 10th/sec. WITHOUT Javascript. See here for the example. My example counts up but that could easily be changed.
With the looped motionpath approach I used in the example, I don't think msecs. are possible. The shortest duration for a motionpath animation is 0.10 secs.
My counter only provides 1/10 sec. (0.1 sec.) Unless my math is wrong (and that's possible, because it's early in the morning for me, I'm not quite awake yet :-)) msec. would require 0.001 sec. intervals. So, if you truly need msec. in your counter, then you do have to do it in Javascript.
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I know this is not exactly what you want but I had created a timer with hours, mins, secs and 10th/sec. WITHOUT Javascript. See here for the example. My example counts up but that could easily be changed.
With the looped motionpath approach I used in the example, I don't think msecs. are possible. The shortest duration for a motionpath animation is 0.10 secs.
Thanks Michael for your answer It is very interesting Is it possible to explain how you made milliseconds?
Thank you Mr Matthew Bibby maybe I could edit the codes
My counter only provides 1/10 sec. (0.1 sec.) Unless my math is wrong (and that's possible, because it's early in the morning for me, I'm not quite awake yet :-)) msec. would require 0.001 sec. intervals. So, if you truly need msec. in your counter, then you do have to do it in Javascript.
You could probably use a looping layer to get 100ths of seconds, milliseconds will need javascript.
The timeline triggers have 2 decimal places
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