Will you be adding anything else to it? Like a variable that stops the user from removing more than 6? And a feedback screen if they have it right or wrong?
Great suggestion, Jerson. I did not consider adding a variable that limits the learner from removing more than six. And, of course a feedback slide is indeed handy!
if you have a variable that increments every time a match is clicked/removed, you could easily display this count, or with another and a bit of math, how many tries remaining.
A 'reset' would be nice so that people can try again.
My suggestions is to add two variables. Each click on a match would add to variable that tracks how many matches where removed (totalMatches). And the correct match removed will add to another variable for correct matches removed (correctMatch). So when users remove a match, if it is not right it adds +1 to %totalMatches%. if it is a correct match it will add +1 to %totalmatches% AND %correctMatch%. This way if users get some correct and some incorrect picks, you can stop them when%totalMatches% reaches 6. and if %totalMatches% equals %correctMatch% (should be 6) than display correct feedback, if not display incorrect feedback.
My suggestions is to add two variables. Each click on a match would add to variable that tracks how many matches where removed (totalMatches). And the correct match removed will add to another variable for correct matches removed (correctMatch). So when users remove a match, if it is not right it adds +1 to %totalMatches%. if it is a correct match it will add +1 to %totalmatches% AND %correctMatch%. This way if users get some correct and some incorrect picks, you can stop them when%totalMatches% reaches 6. and if %totalMatches% equals %correctMatch% (should be 6) than display correct feedback, if not display incorrect feedback.
I'd like to see a sample if you have something lying around. I find it's easy to add to the totalMatch but what I can't get is the subtract when the user re-clicks the match. I'd like the option to return the selected match back to the Normal state and subtract the 1pt from the totalMatch.
The toggle variable option appears to only work with True/False variables.
That would be great, Jerson. I'm stumped on this one. The only way I can see accomplishing this is to add a variable for each object. and set it to 1 or 0. Anyway, thanks for taking a stab at it.
Sanjib - you're doing some great work. Any chance you would share a couple of your source files so the community can dissect them?
Awesome. It looks like you got it right. I was working on it and instead of numbers I was placing small matchsticks that would appear on the top left corner as a counter.
Yes this would be alot of triggers, but this is what seperates plain "click next" courses to really great courses. That extra effort.
19 Replies
Love it Montse.
Thank you, Nancy!
Very fun.
Will you be adding anything else to it? Like a variable that stops the user from removing more than 6? And a feedback screen if they have it right or wrong?
Great suggestion, Jerson. I did not consider adding a variable that limits the learner from removing more than six. And, of course a feedback slide is indeed handy!
Thank you!
if you have a variable that increments every time a match is clicked/removed, you could easily display this count, or with another and a bit of math, how many tries remaining.
A 'reset' would be nice so that people can try again.
JaF
Great example!
My suggestions is to add two variables. Each click on a match would add to variable that tracks how many matches where removed (totalMatches). And the correct match removed will add to another variable for correct matches removed (correctMatch). So when users remove a match, if it is not right it adds +1 to %totalMatches%. if it is a correct match it will add +1 to %totalmatches% AND %correctMatch%. This way if users get some correct and some incorrect picks, you can stop them when%totalMatches% reaches 6. and if %totalMatches% equals %correctMatch% (should be 6) than display correct feedback, if not display incorrect feedback.
Let me know if you need help with this.
People on this forum amaze me. Very fun concept.
I'd like to see a sample if you have something lying around. I find it's easy to add to the totalMatch but what I can't get is the subtract when the user re-clicks the match. I'd like the option to return the selected match back to the Normal state and subtract the 1pt from the totalMatch.
The toggle variable option appears to only work with True/False variables.
Love it!!!
Very creative!
@ Will
I'll download the storyline file and try to find some time to implement those triggers.
hi ,
i have already implemented more sophisticated such example here.
http://flipmycards.com/stories/logical/story.html
you can also see much more such logical games and magic tricks that i created with my trial versions in my subsequent posts.
however, thanks for sharing.
sanjib
That would be great, Jerson. I'm stumped on this one. The only way I can see accomplishing this is to add a variable for each object. and set it to 1 or 0. Anyway, thanks for taking a stab at it.
Sanjib - you're doing some great work. Any chance you would share a couple of your source files so the community can dissect them?
Hey everyone! I just updated the file to include:
Challenge game #1
I had to use a lot of triggers (too many IMO). I would appreciate if you could take a look at it and see if it's working correctly.
Awesome. It looks like you got it right. I was working on it and instead of numbers I was placing small matchsticks that would appear on the top left corner as a counter.
Yes this would be alot of triggers, but this is what seperates plain "click next" courses to really great courses. That extra effort.
I like it! Good job!
Awesome Montse! Well done and as always beautifully designed!
I made a few updates to the file! Links are the same, just updated the .story file.
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