Looping Animations (Changes to SL3)
Apr 07, 2017
By
Reginald J.
Hello all!
Loving the changes to SL3 (especially the smoother HTML effects), however I'm finding that my looping animations are now acting differently. A constant spin (using a half turn entrance and half turn exit paired with triggers to repeat) now increases the rate of spin. Instead of a continuous spinning animation, the loop now seems to double in speed each time. I have found this with Spin and Spin and Shrink.
Anyone experiencing the same? It's actually quite mesmerizing and comical to view, but I wonder if this new behavior is intentional, as it prevents constant spinning (though it should still work using the layer trick).
5 Replies
Could you share the source?
The same glitch is present in Storyline 360 as well, here is an example of a shape switching between the normal and hidden states.
http://s3.amazonaws.com/Articulate_Storyline/Looping%20Animation%20-%20Storyline%20output/story_html5.html
Hahaha, this is awesome. :) Yep, seems like the bug is still there.
This is a known issue. See the SL360 version of a looping animation here and here is the SL2 version.
On a more serious note, you could create a loop with a motion path of another object and keep switching variables which then make your object animate in/out. Similar to my example here:
https://360.articulate.com/review/content/7dd9d201-306b-4693-a550-bca83567f141/review
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